PolyKnight Games is an independent video game development studio based in Dallas, Texas, formed by (sometimes) like-minded designers. Most of the Knights are located in Dallas, although a few telecommute.
We believe that games provide a form of storytelling that grants creators new approaches towards storytelling that create unique and lasting experiences.
We make the games we want to make. We think you may like them, too.
Co-Founder, 3D Art, Animation
Nick is a 3D artist, rigger, inventor of terrible particle effects, and a sketchy organic animator hailing from Dallas, by way of Spokane, Washington. Nick hates writing in third-person, but for the sake of consistency, decided to follow the crowd. Videogames are a major part of Nick’s life and he probably wouldn’t have learned to cope with some of the hardships of the world without them.
Some of his favorite games are Journey, Shadow of the Colossus, Demon’s Souls, the Elder Scrolls series, the Mass Effect trilogy, and Harvest Moon: Back to Nature. It was around high school that Nick first decided with his
good best friend, Eric Grossman, that they should get into the business of making games. Of course these felt to him like a dream back then…
Co-Founder, Production, Marketing
Eric is the PolyKnight Games’ producer and community manager. As a producer, Eric believes his main role is to help the rest of the team make the best game they can. His true passion is helping artists do what they do better, and he takes great pride in helping them achieve their success. When he’s not staring at spreadsheets, Eric can usually be found on his bike, reading, or playing Dragon Age for the thousandth time.
Co-Founder, Studio Director, Engineering
Tyler is a programmer and director of PolyKnight Games. Tyler was a self-taught programmer, but got a B.S. in Software Engineering so he could “meet people in college to start an indie-studio.” When he isn’t selling his soul to the programming gods, he’s usually playing Dark Souls, Dragon’s Dogma, Shadow of the Colossus, reading Harlan Ellison, or listening to De La Soul.
Co-Founder, 3D Art, Shaders
Steve is a 3D, environment, and texture artist who also creates a great deal of shaders. Steve first taught himself Photoshop years ago and created digital paintings until college, where he began 3D modeling. He’s been actively designing and creating games for over 5 years now. When Steve isn’t working, he’s spending his time playing Metroid Prime, VVVVVV, God of War, and learning to make new drinks as an aspiring mixologist.
Co-Founder, Concept Art, Level Design
Eric is an illustrator, filmmaker, and concept artist based in California’s Bay Area. After graduating with his B.A. in Film Studies from Columbia University, Eric found himself drawn back into games, intrigued by their expanding potential as an expressive medium. Raised on a heady mix of science fiction film, grand strategy games, JRPGs, and Half-Life, Eric has a love for well-sculpted virtual worlds. Invited by his long-time friend Nick to contribute his art to PolyKnight Games, Eric’s excited to realize his dream of crafting worlds and experiences through unified aesthetics and thoughtful visual design.
When he isn’t hunched over a sketchbook, Eric can likely be found admiring the art of Moebius, watching the works of Katsushiro Otomo, or switching between playthroughs of The Witcher, Deus Ex, and Dishonored.
Co-Founder, Sound Design, Music Composition
Chris is a sound designer, music composer, recording engineer, foley artist, mixing and mastering engineer, and self-proclaimed voice actor. He has a BA in Arts & Technology from UT Dallas, where he focused on sound design, as well as 3D lighting and composition. When he’s not working on projects, Chris likes to record himself destroying everyday household items in his closet recording studio.