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Level Design: Building a Scenario

Level Design: Building a Scenario

by Jeff Harper | Apr 4, 2015 | Blog, Game Design, InnerSpace, Level Design

Building a Scenario In this post, I’ll go through the steps I take to make a scenario, or level, for InnerSpace. However, two things before we get started: 1) There may be what some consider spoilers in this post and, 2) We’re in early development, so there are still...
Level Design: Challenges in InnerSpace

Level Design: Challenges in InnerSpace

by Jeff Harper | Feb 6, 2015 | Blog, Game Design, Games, InnerSpace, Level Design

Open World/Player’s Choice Have you ever played Skyrim? Grand Theft Auto? What about Borderlands? All three of these games are considered open world games, all of which take into count player’s choice. What do I mean by player’s choice? Sure, in most games, the player...

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