by Eric Grossman | Feb 26, 2016 | Blog, Game Design, Games, InnerSpace, Level Design
As our frequent readers know, one stylistic cornerstone of InnerSpace is the image of a strange, foreign tower jutting out from rock formations, bending over the curve of a hollowed-out planet. These aren’t merely exterior decoration, though, as the player can enter...
by Eric | Aug 29, 2015 | Blog, Games, InnerSpace, Progress Update
Ludum Dare Last week, we halted InnerSpace development for a few days to compete in the Ludum Dare game jam. Due to the restraints of a jam’s time limit, in this case 72 hours, we often challenge ourselves to learn something new and/or tackle something we...
by Eric | Jul 31, 2015 | Blog, InnerSpace, Progress Update
Sad news, today. After nearly two weeks of bringing smiles to the PolyKnight team’s faces, posing majestically atop the video screen at our SGC booth and…resting in the back of Tyler’s car, the InnerSpace balloon plane (courtesy of No Ordinary Balloon Man)...
by Chris Miller | Jul 10, 2015 | Blog, Games, InnerSpace, Sound Design
The InnerSpace Style My first experience of understanding what I didn’t want InnerSpace to sound like was when I was working on audio for the alpha build. I had already created three music tracks for the game and an aesthetic was set. The in-game music, for the most...
by Eric | Jul 4, 2015 | Blog, Games, InnerSpace, Progress Update
Ice Desert Over the past few weeks, we’ve started building one of the secondary bubbles. It’s within these separate areas that the demigods of InnerSpace reside, which will present challenges the player will not have encountered before. Here is some early...
by Eric Grossman | Jun 12, 2015 | Art, Blog, Game Design, InnerSpace, Level Design
We’ve come to the point where InnerSpace is starting to look like something, so naturally it’s time for a little retrospective discussion of our somewhat formative production-level steps in engine. Winding back to January, we had just come to grips with the success of...