by Eric Grossman | Feb 26, 2016 | Blog, Game Design, Games, InnerSpace, Level Design
As our frequent readers know, one stylistic cornerstone of InnerSpace is the image of a strange, foreign tower jutting out from rock formations, bending over the curve of a hollowed-out planet. These aren’t merely exterior decoration, though, as the player can enter...
by Eric | Sep 25, 2015 | Blog, Marketing
I think most indie game developers will agree that marketing is important. However, finding the time to dedicate to it is another topic, entirely. Between meetings, brainstorming with teammates in Slack, and working on the actual product, the time for anything outside...
by Nick Adams | Jul 24, 2015 | Animation, Art, Blog
The purpose of this blog was for me to learn something, then pass on the knowledge to others. Before this, I already knew the basic philosophy behind rigging a character spine in Maya, but I had never done it in Blender and, unfortunately, many of the...
by Chris Miller | Jul 10, 2015 | Blog, Games, InnerSpace, Sound Design
The InnerSpace Style My first experience of understanding what I didn’t want InnerSpace to sound like was when I was working on audio for the alpha build. I had already created three music tracks for the game and an aesthetic was set. The in-game music, for the most...
by Tyler | Jun 26, 2015 | Blog, Games, Programming
Warning: Intense programming ahead Reasoning I recently ran into a problem with my state machines: their behaviors were distributed to multiple classes or multiple “Update” or “Enter” methods. This is okay when each state has truly unique...
by Eric Grossman | Jun 12, 2015 | Art, Blog, Game Design, InnerSpace, Level Design
We’ve come to the point where InnerSpace is starting to look like something, so naturally it’s time for a little retrospective discussion of our somewhat formative production-level steps in engine. Winding back to January, we had just come to grips with the success of...