by Nick Adams | Jul 24, 2015 | Animation, Art, Blog
The purpose of this blog was for me to learn something, then pass on the knowledge to others. Before this, I already knew the basic philosophy behind rigging a character spine in Maya, but I had never done it in Blender and, unfortunately, many of the...
by Nick Adams | Sep 24, 2014 | Blog, Game Design, Modeling
This is the first post in a two part series: Part 2 O’Neill: Well, we’ll just have to cross that bridge when we come to it. Bra’tac: No. The bridge is too well guarded. (Dialogue from Stargate SG-1 “Bloodlines” episode) Since I was...
by Nick Adams | Sep 18, 2014 | Blog, Game Design, Modeling
It used to have a negative connotation. If something was low poly, people often overlooked what might be good about a game. I think this misconception originates from the idea that low poly was once synonymous with bad graphics, a game meant for a low-end machine, or...