by Eric Grossman | Feb 26, 2016 | Blog, Game Design, Games, InnerSpace, Level Design
As our frequent readers know, one stylistic cornerstone of InnerSpace is the image of a strange, foreign tower jutting out from rock formations, bending over the curve of a hollowed-out planet. These aren’t merely exterior decoration, though, as the player can enter...
by Eric | Sep 25, 2015 | Blog, Marketing
I think most indie game developers will agree that marketing is important. However, finding the time to dedicate to it is another topic, entirely. Between meetings, brainstorming with teammates in Slack, and working on the actual product, the time for anything outside...
by Eric | Aug 29, 2015 | Blog, Games, InnerSpace, Progress Update
Ludum Dare Last week, we halted InnerSpace development for a few days to compete in the Ludum Dare game jam. Due to the restraints of a jam’s time limit, in this case 72 hours, we often challenge ourselves to learn something new and/or tackle something we...
by Eric | Jul 31, 2015 | Blog, InnerSpace, Progress Update
Sad news, today. After nearly two weeks of bringing smiles to the PolyKnight team’s faces, posing majestically atop the video screen at our SGC booth and…resting in the back of Tyler’s car, the InnerSpace balloon plane (courtesy of No Ordinary Balloon Man)...
by Nick Adams | Jul 24, 2015 | Animation, Art, Blog
The purpose of this blog was for me to learn something, then pass on the knowledge to others. Before this, I already knew the basic philosophy behind rigging a character spine in Maya, but I had never done it in Blender and, unfortunately, many of the...
by Chris Miller | Jul 10, 2015 | Blog, Games, InnerSpace, Sound Design
The InnerSpace Style My first experience of understanding what I didn’t want InnerSpace to sound like was when I was working on audio for the alpha build. I had already created three music tracks for the game and an aesthetic was set. The in-game music, for the most...