by Eric Grossman | Feb 26, 2016 | Blog, Game Design, Games, InnerSpace, Level Design
As our frequent readers know, one stylistic cornerstone of InnerSpace is the image of a strange, foreign tower jutting out from rock formations, bending over the curve of a hollowed-out planet. These aren’t merely exterior decoration, though, as the player can enter...
by Eric Grossman | Jun 12, 2015 | Art, Blog, Game Design, InnerSpace, Level Design
We’ve come to the point where InnerSpace is starting to look like something, so naturally it’s time for a little retrospective discussion of our somewhat formative production-level steps in engine. Winding back to January, we had just come to grips with the success of...
by Eric Grossman | Mar 9, 2015 | Art, Blog, Game Design, InnerSpace, Modeling
As we hammer away, getting the core production-quality pieces of InnerSpace in place, our concepts and theories have started to coalesce into something alive and working. That alone has been exciting but, as an artist, I take special joy in seeing our 3d artists turn...
by Eric Grossman | Nov 18, 2014 | Art, Blog, InnerSpace, Narrative
Excerpt from an anonymous journal, found among the ruins: As we overcame the initial difficulties of our journey, a lull fell over the crew. For the time being, I had played my part, ceding to the engineers who would ensure our safety on the next leg of the...
by Eric Grossman | Nov 7, 2014 | Art, Blog, Game Design, Games, InnerSpace, Narrative
Good Heavens: Demigod Design Each world in InnerSpace has its own miniature cosmic order, underpinned by a marvelous creature. Collectively known as Demigods, these take myriad forms. Some are beneficent, others hostile or destructive. In all cases, they play...