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Player-Vessel: Designing the Plane

Player-Vessel: Designing the Plane

by Eric Grossman | Oct 14, 2014 | Art, Blog, Game Design, InnerSpace

In our earlier discussion of the world design of Innerspace, I noted that our game consists primarily of interaction between the player and his or her environment. Because the game focuses mechanically and thematically on exploration, we have to consider multiple...
Game-world Cohesion: Crafting a Narrative Aesthetic

Game-world Cohesion: Crafting a Narrative Aesthetic

by Eric Grossman | Sep 16, 2014 | Art, Blog, Game Design, InnerSpace, Narrative

“Narrative Aesthetic?”   InnerSpace is a game of exploration and discovery, where the object is neither fame nor fortune, but rather the unveiling of another world’s history and the cosmic forces that drive it. With priority given to honing our...
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