by Nick Adams | Jul 24, 2015 | Animation, Art, Blog
The purpose of this blog was for me to learn something, then pass on the knowledge to others. Before this, I already knew the basic philosophy behind rigging a character spine in Maya, but I had never done it in Blender and, unfortunately, many of the...
by Eric Grossman | Jun 12, 2015 | Art, Blog, Game Design, InnerSpace, Level Design
We’ve come to the point where InnerSpace is starting to look like something, so naturally it’s time for a little retrospective discussion of our somewhat formative production-level steps in engine. Winding back to January, we had just come to grips with the success of...
by Eric Grossman | Mar 9, 2015 | Art, Blog, Game Design, InnerSpace, Modeling
As we hammer away, getting the core production-quality pieces of InnerSpace in place, our concepts and theories have started to coalesce into something alive and working. That alone has been exciting but, as an artist, I take special joy in seeing our 3d artists turn...
by Eric Grossman | Nov 18, 2014 | Art, Blog, InnerSpace, Narrative
Excerpt from an anonymous journal, found among the ruins: As we overcame the initial difficulties of our journey, a lull fell over the crew. For the time being, I had played my part, ceding to the engineers who would ensure our safety on the next leg of the...
by Steve Zapata | Nov 16, 2014 | Art, Blog, Game Design, Modeling
This is a part of a series on Blender 3D- Part 1. Serious 3D Modeling business ahead, no weenies allowed. Making the jump from Maya to Blender can seem daunting at first, particularly given Blender’s negative, but undeserved, reputation for being overly...
by Eric Grossman | Nov 7, 2014 | Art, Blog, Game Design, Games, InnerSpace, Narrative
Good Heavens: Demigod Design Each world in InnerSpace has its own miniature cosmic order, underpinned by a marvelous creature. Collectively known as Demigods, these take myriad forms. Some are beneficent, others hostile or destructive. In all cases, they play...