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From Maya to Blender: Blender Modeling Basics & Usability Tips

From Maya to Blender: Blender Modeling Basics & Usability Tips

by Steve Zapata | Nov 16, 2014 | Art, Blog, Game Design, Modeling

  This is a part of a series on Blender 3D- Part 1. Serious 3D Modeling business ahead, no weenies allowed. Making the jump from Maya to Blender can seem daunting at first, particularly given Blender’s negative, but undeserved, reputation for being overly...
World-Building: Shaders and Aesthetics

World-Building: Shaders and Aesthetics

by Steve Zapata | Sep 2, 2014 | Art, Blog, Game Design, InnerSpace

In this post I’ll go over some some shader basics, talk a bit about choosing an aesthetic for InnerSpace, and give a breakdown of our shader.  I’m excited to show some of what we’ve been working on and I hope you like it as much as we do. Just one...

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