by Eric Grossman | Mar 9, 2015 | Art, Blog, Game Design, InnerSpace, Modeling
As we hammer away, getting the core production-quality pieces of InnerSpace in place, our concepts and theories have started to coalesce into something alive and working. That alone has been exciting but, as an artist, I take special joy in seeing our 3d artists turn...
by Steve Zapata | Nov 16, 2014 | Art, Blog, Game Design, Modeling
This is a part of a series on Blender 3D- Part 1. Serious 3D Modeling business ahead, no weenies allowed. Making the jump from Maya to Blender can seem daunting at first, particularly given Blender’s negative, but undeserved, reputation for being overly...
by Nick Adams | Sep 24, 2014 | Blog, Game Design, Modeling
This is the first post in a two part series: Part 2 O’Neill: Well, we’ll just have to cross that bridge when we come to it. Bra’tac: No. The bridge is too well guarded. (Dialogue from Stargate SG-1 “Bloodlines” episode) Since I was...
by Nick Adams | Sep 18, 2014 | Blog, Game Design, Modeling
It used to have a negative connotation. If something was low poly, people often overlooked what might be good about a game. I think this misconception originates from the idea that low poly was once synonymous with bad graphics, a game meant for a low-end machine, or...