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Indie Game Marketing: The Importance of a Content Calendar

Indie Game Marketing: The Importance of a Content Calendar

by Eric | Sep 25, 2015 | Blog, Marketing

I think most indie game developers will agree that marketing is important. However, finding the time to dedicate to it is another topic, entirely. Between meetings, brainstorming with teammates in Slack, and working on the actual product, the time for anything outside...
InnerSpace 8/28 Screenshot Saturday Progress Update: Jammin’

InnerSpace 8/28 Screenshot Saturday Progress Update: Jammin’

by Eric | Aug 29, 2015 | Blog, Games, InnerSpace, Progress Update

Ludum Dare Last week, we halted InnerSpace development for a few days to compete in the Ludum Dare game jam. Due to the restraints of a jam’s time limit, in this case 72 hours, we often challenge ourselves to learn something new and/or tackle something we...
InnerSpace 8/1 Screenshot Saturday Update: Death of a Plane, Birth of a Planet

InnerSpace 8/1 Screenshot Saturday Update: Death of a Plane, Birth of a Planet

by Eric | Jul 31, 2015 | Blog, InnerSpace, Progress Update

Sad news, today. After nearly two weeks of bringing smiles to the PolyKnight team’s faces, posing majestically atop the video screen at our SGC booth and…resting in the back of Tyler’s car, the InnerSpace balloon plane (courtesy of No Ordinary Balloon Man)...
InnerSpace 7/4 Screenshot Saturday Update: Entering the Ice Desert

InnerSpace 7/4 Screenshot Saturday Update: Entering the Ice Desert

by Eric | Jul 4, 2015 | Blog, Games, InnerSpace, Progress Update

Ice Desert Over the past few weeks, we’ve started building one of the secondary bubbles. It’s within these separate areas that the demigods of InnerSpace reside, which will present challenges the player will not have encountered before. Here is some early...

InnerSpace 5/22 Screenshot Saturday Update: Birds & Relics

by Eric | May 22, 2015 | Blog, InnerSpace, Progress Update

The InnerSpace Game Jam Last week, we hit a major milestone. In order to reach it on time, we gathered all of our rigs and descended on our accommodating director’s home to run the “InnerSpace Game Jam,” lovingly named after our favorite 48-hour dev...
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