by Chris Miller | Jul 10, 2015 | Blog, Games, InnerSpace, Sound Design
The InnerSpace Style My first experience of understanding what I didn’t want InnerSpace to sound like was when I was working on audio for the alpha build. I had already created three music tracks for the game and an aesthetic was set. The in-game music, for the most...
by Chris Miller | Nov 13, 2014 | Blog, InnerSpace, Sound Design
I’d like to share a story with you: a story that found me at the bottom of my outdoor swimming pool in the middle of October. A story that would be my elaborate response if someone were to ask me something along the lines of “Why is sound design fun,” and, “What’s...
by Chris Miller | Oct 17, 2014 | Blog, Game Design, InnerSpace, Sound Design
Well, hello! My name is Chris Miller, first-time PolyKnight Games blog contributor, but also your sound designer and music composer on InnerSpace. If you’re reading this post, you may have some interest in sound design/music for games. If not, give me 10 minutes of...