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Using Attributes in State Machines (C# for Unity3D)

Using Attributes in State Machines (C# for Unity3D)

by Tyler | Jun 26, 2015 | Blog, Games, Programming

Warning: Intense programming ahead Reasoning I recently ran into a problem with my state machines: their behaviors were distributed to multiple classes or multiple “Update” or “Enter” methods.  This is okay when each state has truly unique...
Problems Programming In An Inverted World: Directionality

Problems Programming In An Inverted World: Directionality

by Tyler | Oct 1, 2014 | Blog, Game Design, InnerSpace, Programming, Uncategorized

Warning: Programmer art ahead. Does not reflect the artistic quality of this studio. At all. Here at PolyKnight Games, we’re making InnerSpace, which takes place in inverted planetoids.  This is really cool, but it brings up a lot of technical issues.  There are...

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