by Tyler | Jun 26, 2015 | Blog, Games, Programming
Warning: Intense programming ahead Reasoning I recently ran into a problem with my state machines: their behaviors were distributed to multiple classes or multiple “Update” or “Enter” methods. This is okay when each state has truly unique...
by Tyler | Oct 1, 2014 | Blog, Game Design, InnerSpace, Programming, Uncategorized
Warning: Programmer art ahead. Does not reflect the artistic quality of this studio. At all. Here at PolyKnight Games, we’re making InnerSpace, which takes place in inverted planetoids. This is really cool, but it brings up a lot of technical issues. There are...