InnerSpace Screenshot Saturday #1

InnerSpace Screenshot Saturday #1

This week, we finished up our shaders (water, metal, and stone), did some work on our level of detail, blocked out and started on our new plane, and finished some models for civilizations that will be found throughout the game. We’ve started pushing hard...
Designing Backwards, Staying Coherent.

Designing Backwards, Staying Coherent.

Warning: Programmer art ahead. Bar the orange backgrounds, made by Eric Grossman. What we’re talking about I swear it isn’t as scary as it sounds There are two core words I’ll be throwing around throughout this post: Concept and Mantra. Concepts are...
Creating a New Type of (Flying) Game

Creating a New Type of (Flying) Game

Warning: Programmer Art Ahead. When designing our upcoming game, InnerSpace, we quickly hit a question we run by all our game ideas: “What makes this a unique experience?” I’ll approach this question in a broader sense, but mostly in the context of...