by Eric | May 1, 2015 | Blog, Games, InnerSpace, Marketing, Production
Last week was the 6-month anniversary of the launch of our successful InnerSpace campaign on Kickstarter. What started on that exciting October morning was about 45 days of excitement, stress, distress, and eventually, jubilation. However, it wasn’t just a few weeks...
by Jeff Harper | Apr 4, 2015 | Blog, Game Design, InnerSpace, Level Design
Building a Scenario In this post, I’ll go through the steps I take to make a scenario, or level, for InnerSpace. However, two things before we get started: 1) There may be what some consider spoilers in this post and, 2) We’re in early development, so there are still...
by Eric Grossman | Mar 9, 2015 | Art, Blog, Game Design, InnerSpace, Modeling
As we hammer away, getting the core production-quality pieces of InnerSpace in place, our concepts and theories have started to coalesce into something alive and working. That alone has been exciting but, as an artist, I take special joy in seeing our 3d artists turn...
by Jeff Harper | Feb 6, 2015 | Blog, Game Design, Games, InnerSpace, Level Design
Open World/Player’s Choice Have you ever played Skyrim? Grand Theft Auto? What about Borderlands? All three of these games are considered open world games, all of which take into count player’s choice. What do I mean by player’s choice? Sure, in most games, the player...
by Eric Grossman | Nov 18, 2014 | Art, Blog, InnerSpace, Narrative
Excerpt from an anonymous journal, found among the ruins: As we overcame the initial difficulties of our journey, a lull fell over the crew. For the time being, I had played my part, ceding to the engineers who would ensure our safety on the next leg of the...
by Steve Zapata | Nov 16, 2014 | Art, Blog, Game Design, Modeling
This is a part of a series on Blender 3D- Part 1. Serious 3D Modeling business ahead, no weenies allowed. Making the jump from Maya to Blender can seem daunting at first, particularly given Blender’s negative, but undeserved, reputation for being overly...