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InnerSpace 5/22 Screenshot Saturday Update: Birds & Relics

by Eric | May 22, 2015 | Blog, InnerSpace, Progress Update

The InnerSpace Game Jam Last week, we hit a major milestone. In order to reach it on time, we gathered all of our rigs and descended on our accommodating director’s home to run the “InnerSpace Game Jam,” lovingly named after our favorite 48-hour dev...
InnerSpace Progress Update: 5/9 Screenshot Saturday

InnerSpace Progress Update: 5/9 Screenshot Saturday

by Eric | May 8, 2015 | Blog, Games, InnerSpace, Progress Update

We’ve been really, really, really hard at work, and I have to tell you, there’s nothing like that first moment during development that the game starts feeling like, well, a game. There’s a joke among developers that says games are virtually unplayable for about 80% of...
InnerSpace Kickstarter Postmortem

InnerSpace Kickstarter Postmortem

by Eric | May 1, 2015 | Blog, Games, InnerSpace, Marketing, Production

Last week was the 6-month anniversary of the launch of our successful InnerSpace campaign on Kickstarter. What started on that exciting October morning was about 45 days of excitement, stress, distress, and eventually, jubilation. However, it wasn’t just a few weeks...
Level Design: Building a Scenario

Level Design: Building a Scenario

by Jeff Harper | Apr 4, 2015 | Blog, Game Design, InnerSpace, Level Design

Building a Scenario In this post, I’ll go through the steps I take to make a scenario, or level, for InnerSpace. However, two things before we get started: 1) There may be what some consider spoilers in this post and, 2) We’re in early development, so there are still...
InnerSpace Progress Update: 3/14 Screenshot Saturday Update

InnerSpace Progress Update: 3/14 Screenshot Saturday Update

by Eric | Mar 14, 2015 | Blog, Games, InnerSpace, Progress Update

It’s been a very cold and wet month here in Dallas, since the last progress update. However, the snow and ice days have afforded even more time than normal to work on the game. Jeff: “Have y’all seen the blizzard outside?” Akil: “Wuts...
First Glimpses: The Archaeologist

First Glimpses: The Archaeologist

by Eric Grossman | Mar 9, 2015 | Art, Blog, Game Design, InnerSpace, Modeling

As we hammer away, getting the core production-quality pieces of InnerSpace in place, our concepts and theories have started to coalesce into something alive and working. That alone has been exciting but, as an artist, I take special joy in seeing our 3d artists turn...
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