by Eric | Feb 14, 2015 | Blog, Games, InnerSpace
Happy Valentine’s Day. And for those who don’t celebrate, happy Anna Howard Shaw Day. It’s been nice to get back into the regular swing of development. On the design side, we’ve been working on white boxing new areas and prototyping potential...
by Jeff Harper | Feb 6, 2015 | Blog, Game Design, Games, InnerSpace, Level Design
Open World/Player’s Choice Have you ever played Skyrim? Grand Theft Auto? What about Borderlands? All three of these games are considered open world games, all of which take into count player’s choice. What do I mean by player’s choice? Sure, in most games, the player...
by Eric Grossman | Nov 18, 2014 | Art, Blog, InnerSpace, Narrative
Excerpt from an anonymous journal, found among the ruins: As we overcame the initial difficulties of our journey, a lull fell over the crew. For the time being, I had played my part, ceding to the engineers who would ensure our safety on the next leg of the...
by Chris Miller | Nov 13, 2014 | Blog, InnerSpace, Sound Design
I’d like to share a story with you: a story that found me at the bottom of my outdoor swimming pool in the middle of October. A story that would be my elaborate response if someone were to ask me something along the lines of “Why is sound design fun,” and, “What’s...
by Eric Grossman | Nov 7, 2014 | Art, Blog, Game Design, Games, InnerSpace, Narrative
Good Heavens: Demigod Design Each world in InnerSpace has its own miniature cosmic order, underpinned by a marvelous creature. Collectively known as Demigods, these take myriad forms. Some are beneficent, others hostile or destructive. In all cases, they play...
by Eric | Nov 4, 2014 | Blog, Games, InnerSpace
And with one click (preceded by hours of writing, weeks of planning, and months of development), the InnerSpace Kickstarter campaign went live. This has been an exhilarating, terrifying, and awesome process to be a part of. We’ve received plenty of great...