by Tyler | Sep 13, 2014 | Blog, Games, InnerSpace
This week, we finished up our shaders (water, metal, and stone), did some work on our level of detail, blocked out and started on our new plane, and finished some models for civilizations that will be found throughout the game. We’ve started pushing hard...
by Tyler | Sep 9, 2014 | Blog, Game Design
Warning: Programmer art ahead. Bar the orange backgrounds, made by Eric Grossman. What we’re talking about I swear it isn’t as scary as it sounds There are two core words I’ll be throwing around throughout this post: Concept and Mantra. Concepts are...
by Steve Zapata | Sep 2, 2014 | Art, Blog, Game Design, InnerSpace
In this post I’ll go over some some shader basics, talk a bit about choosing an aesthetic for InnerSpace, and give a breakdown of our shader. I’m excited to show some of what we’ve been working on and I hope you like it as much as we do. Just one...
by Tyler | Aug 26, 2014 | Blog, Game Design, InnerSpace
Warning: Programmer Art Ahead. When designing our upcoming game, InnerSpace, we quickly hit a question we run by all our game ideas: “What makes this a unique experience?” I’ll approach this question in a broader sense, but mostly in the context of...