by Eric Grossman | Jun 12, 2015 | Art, Blog, Game Design, InnerSpace, Level Design
We’ve come to the point where InnerSpace is starting to look like something, so naturally it’s time for a little retrospective discussion of our somewhat formative production-level steps in engine. Winding back to January, we had just come to grips with the success of...
by Eric | May 22, 2015 | Blog, InnerSpace, Progress Update
The InnerSpace Game Jam Last week, we hit a major milestone. In order to reach it on time, we gathered all of our rigs and descended on our accommodating director’s home to run the “InnerSpace Game Jam,” lovingly named after our favorite 48-hour dev...
by Eric | May 8, 2015 | Blog, Games, InnerSpace, Progress Update
We’ve been really, really, really hard at work, and I have to tell you, there’s nothing like that first moment during development that the game starts feeling like, well, a game. There’s a joke among developers that says games are virtually unplayable for about 80% of...
by Eric | May 1, 2015 | Blog, Games, InnerSpace, Marketing, Production
Last week was the 6-month anniversary of the launch of our successful InnerSpace campaign on Kickstarter. What started on that exciting October morning was about 45 days of excitement, stress, distress, and eventually, jubilation. However, it wasn’t just a few weeks...
by Jeff Harper | Apr 4, 2015 | Blog, Game Design, InnerSpace, Level Design
Building a Scenario In this post, I’ll go through the steps I take to make a scenario, or level, for InnerSpace. However, two things before we get started: 1) There may be what some consider spoilers in this post and, 2) We’re in early development, so there are still...
by Eric | Mar 14, 2015 | Blog, Games, InnerSpace, Progress Update
It’s been a very cold and wet month here in Dallas, since the last progress update. However, the snow and ice days have afforded even more time than normal to work on the game. Jeff: “Have y’all seen the blizzard outside?” Akil: “Wuts...