by Jeff Harper | Apr 4, 2015 | Blog, Game Design, InnerSpace, Level Design
Building a Scenario In this post, I’ll go through the steps I take to make a scenario, or level, for InnerSpace. However, two things before we get started: 1) There may be what some consider spoilers in this post and, 2) We’re in early development, so there are still...
by Eric | Mar 14, 2015 | Blog, Games, InnerSpace, Progress Update
It’s been a very cold and wet month here in Dallas, since the last progress update. However, the snow and ice days have afforded even more time than normal to work on the game. Jeff: “Have y’all seen the blizzard outside?” Akil: “Wuts...
by Eric Grossman | Mar 9, 2015 | Art, Blog, Game Design, InnerSpace, Modeling
As we hammer away, getting the core production-quality pieces of InnerSpace in place, our concepts and theories have started to coalesce into something alive and working. That alone has been exciting but, as an artist, I take special joy in seeing our 3d artists turn...
by Eric | Feb 14, 2015 | Blog, Games, InnerSpace
Happy Valentine’s Day. And for those who don’t celebrate, happy Anna Howard Shaw Day. It’s been nice to get back into the regular swing of development. On the design side, we’ve been working on white boxing new areas and prototyping potential...
by Jeff Harper | Feb 6, 2015 | Blog, Game Design, Games, InnerSpace, Level Design
Open World/Player’s Choice Have you ever played Skyrim? Grand Theft Auto? What about Borderlands? All three of these games are considered open world games, all of which take into count player’s choice. What do I mean by player’s choice? Sure, in most games, the player...
by Eric Grossman | Nov 18, 2014 | Art, Blog, InnerSpace, Narrative
Excerpt from an anonymous journal, found among the ruins: As we overcame the initial difficulties of our journey, a lull fell over the crew. For the time being, I had played my part, ceding to the engineers who would ensure our safety on the next leg of the...