by Eric | Nov 4, 2014 | Blog, Games, InnerSpace
And with one click (preceded by hours of writing, weeks of planning, and months of development), the InnerSpace Kickstarter campaign went live. This has been an exhilarating, terrifying, and awesome process to be a part of. We’ve received plenty of great...
by Eric | Oct 30, 2014 | Blog, Game Design, Games, InnerSpace
We’ve described InnerSpace as an exploration flying game. While the latter half of that description is apparent, the definition of “exploration” is slightly more ambiguous. In order to give insight into what the experience of InnerSpace will be, we...
by Justin Sipes | Oct 28, 2014 | Blog, InnerSpace
Editor’s Note: The following post is written by a friend of ours, Justin Sipes. Justin’s currently pursuing a degree in chemistry from the University of Texas at Dallas. For every fictitious universe there are natural laws that must be applied or relaxed...
by Chris Miller | Oct 17, 2014 | Blog, Game Design, InnerSpace, Sound Design
Well, hello! My name is Chris Miller, first-time PolyKnight Games blog contributor, but also your sound designer and music composer on InnerSpace. If you’re reading this post, you may have some interest in sound design/music for games. If not, give me 10 minutes of...
by Eric Grossman | Oct 14, 2014 | Art, Blog, Game Design, InnerSpace
In our earlier discussion of the world design of Innerspace, I noted that our game consists primarily of interaction between the player and his or her environment. Because the game focuses mechanically and thematically on exploration, we have to consider multiple...
by Tyler | Oct 1, 2014 | Blog, Game Design, InnerSpace, Programming, Uncategorized
Warning: Programmer art ahead. Does not reflect the artistic quality of this studio. At all. Here at PolyKnight Games, we’re making InnerSpace, which takes place in inverted planetoids. This is really cool, but it brings up a lot of technical issues. There are...