by Chris Miller | Oct 17, 2014 | Blog, Game Design, InnerSpace, Sound Design
Well, hello! My name is Chris Miller, first-time PolyKnight Games blog contributor, but also your sound designer and music composer on InnerSpace. If you’re reading this post, you may have some interest in sound design/music for games. If not, give me 10 minutes of...
by Eric Grossman | Oct 14, 2014 | Art, Blog, Game Design, InnerSpace
In our earlier discussion of the world design of Innerspace, I noted that our game consists primarily of interaction between the player and his or her environment. Because the game focuses mechanically and thematically on exploration, we have to consider multiple...
by Tyler | Oct 1, 2014 | Blog, Game Design, InnerSpace, Programming, Uncategorized
Warning: Programmer art ahead. Does not reflect the artistic quality of this studio. At all. Here at PolyKnight Games, we’re making InnerSpace, which takes place in inverted planetoids. This is really cool, but it brings up a lot of technical issues. There are...
by Nick Adams | Sep 24, 2014 | Blog, Game Design, Modeling
This is the first post in a two part series: Part 2 O’Neill: Well, we’ll just have to cross that bridge when we come to it. Bra’tac: No. The bridge is too well guarded. (Dialogue from Stargate SG-1 “Bloodlines” episode) Since I was...
by Nick Adams | Sep 18, 2014 | Blog, Game Design, Modeling
It used to have a negative connotation. If something was low poly, people often overlooked what might be good about a game. I think this misconception originates from the idea that low poly was once synonymous with bad graphics, a game meant for a low-end machine, or...
by Eric Grossman | Sep 16, 2014 | Art, Blog, Game Design, InnerSpace, Narrative
“Narrative Aesthetic?” InnerSpace is a game of exploration and discovery, where the object is neither fame nor fortune, but rather the unveiling of another world’s history and the cosmic forces that drive it. With priority given to honing our...